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rkagerer 6 hours ago [-]
Great game, though the controls on mobile are a bit too imprecise.
As you drag a hole, the size widgets should disappear so you can better see what's around it. They could pop back up again once you're done dragging.
Personally I'd rather if you had to press a button or something (or long press?) to add a new hole. I keep accidentally adding new ones when all I want to do is adjust an existing one.
Also spamming the user with the help screen right off the bat is a bit much. As long as they know it's there and can pull it up / dismiss it, I think it would be more fun to sort of discover the game mechanics yourself.
Note several of the first 8 or so levels can be accomplished with a single minimum (8) sized black hole. Eg. I liked the simplicity of doing that on level 6.
EA-3167 4 hours ago [-]
I resisted playing on mobile until I got home, and you're absolutely right that it's a whole other experience on desktop. In terms of addictive potential this reminds me favorably of that Seedship game, it's very simple, but powerfully "just one more round."
fogleman 4 hours ago [-]
Well, this is strangely familiar to a game I just vibe-coded recently!
looks like you both stumbled upon the same rlhf checkpoint
emkoemko 3 hours ago [-]
i guess thats what you get for not caring about the art work? it ends up looking the same right?
nilslindemann 1 hours ago [-]
I love it. The dragging of black holes could be improved:
* The black hole is not moved until the cursor has moved more than five pixels.
* The first time the black hole moves in the dragging process, it moves more than one pixel, afterwards one. So it is a small jump and then it moves smooth.
* The cursor icon changes to the drag symbol only after the mouse has already moved five pixels, not as soon as the mouse button is hold down.
* When the mouse is outside the draggable zone, but still in the game window, the black hole is not dragged along the border.
gblargg 57 minutes ago [-]
Also you can't move it too close to ship, but there's no feedback you're too close, so it looks it's just not responding.
adamesque 8 hours ago [-]
Fun idea, but kind of maddening that I can click and hold to add mass to a hole but if i overshoot, i can't do anything subtract mass or delete a hole.
gschizas 7 hours ago [-]
Click on the hole. There will appear 3 buttons, one to add mass, one to subtract and one to delete the hole completely.
rapidfl 7 hours ago [-]
also need a way to increase the sim speed. 1.5x 2x etc
Definitely a fun game kudos!
40four 8 hours ago [-]
The ability to subtract mass is definitely needed. All you can do is click “undo” and try again. You can drag the holes around too. Still pretty fun, I played 5 or 6 levels
trwhite 7 hours ago [-]
I just pushed an update. Click on the hole and controls will appear. I think you'll enjoy the later levels (10+)
hnuser123456 7 hours ago [-]
Nice domain name
trwhite 7 hours ago [-]
Thanks. The important context is that I am 6ft 7 (and once knew all the words to Hypnotize)
msephton 7 hours ago [-]
Tap the black hole and it gives you ability to add and remove.
YeahThisIsMe 8 hours ago [-]
This is the year of old browser (and/or flash) games making a comeback in some form.
iamwil 8 hours ago [-]
This is kind of a cool concept. It's like Space Golfing.
Another alternative is to make it like a turn-based Scorched Earth (Mother of all games), where you can either
1. launch asteroid size projectiles across star systems in a field of stars and black holes to it each other.
2. launch projectiles that then place black holes (perhaps either by timeout or signal--taking into account the speed of light!) to change the field.
It's a good start!
x______________ 5 hours ago [-]
>Another alternative is to make it like a turn-based Scorched Earth (Mother of all games)
Scorched Earth <3
Another version of this idea has been out for some time now, check out Interplanetary[0] (85% off today it seems!)
Nicely done, and interesting to see how the computer "solved" some of them. It is even sneakier that I am.
frellus 2 hours ago [-]
Wellll.... this is *(&#@ addictive. I need my Saturday night back now, man
manlymuppet 7 hours ago [-]
Never ignored a tutorial faster.
(This is a compliment.)
chirau 7 hours ago [-]
I know right? As soon as I saw the page, I had a rough idea of how to control things already. lol
trwhite 7 hours ago [-]
Thanks! I like the keyboard experience (space for start/stop), arrows to add/subtract mass. Maybe I will add tabbing
kkhire 7 hours ago [-]
Fantastic! Should add an (optional) instruction level, but would have loved this game as a kid.
fullstackwife 7 hours ago [-]
Very nice, being busy with sth, and I could not go through all levels and reached the one with star(sun?), but the topic of gravity assist manouver was always inspiring for me, so I enjoy this game, congrats on making it!
goolz 5 hours ago [-]
I just spent a ton of time on this. Reminds me of the joy from those old flash sites like addictinggames.com. Bravo.
mosfets 7 hours ago [-]
This is somehow surprisingly fun, a good game to play with kids.
drob518 3 hours ago [-]
Very cool. Had some trouble figuring it out on iPad.
joshu 5 hours ago [-]
i've been making a bunch of fun physics games like this. i need to push out the latest one. try this one, torture a parking optimizer: https://truckslop.joshu.dev/
baw-bag 6 hours ago [-]
I love these kind of things and all of their quirks. Just interacting with a webpage in a fun way. More of this!
peesem 6 hours ago [-]
reminds me of Gravitee, except in that game the planets are pre-positioned and you're hitting a golf ball
frellus 2 hours ago [-]
Well, this was (*)@&#$@# addictive. I need my Saturday night back now, man
jonplackett 8 hours ago [-]
It’s nice but clearly designed for desktop
It’s a mobile world. This would be so nice as a proper touch enabled game
trwhite 8 hours ago [-]
It sorta works. Hoping to do more testing (tomorrow)
leetrout 8 hours ago [-]
Just a few tokens away from a flutter port
toobulkeh 7 hours ago [-]
Clicking too fast zooms the browser which breaks the click placement. Native Mobile would be much better.
Great concept!
leptons 6 hours ago [-]
>It’s a mobile world.
Desktop and Mobile are at about a 50/50 split, no it's not exactly a "mobile world".
sebastianconcpt 5 hours ago [-]
Love it. And thanks for the refreshing skeumorphism
GalaxyNova 5 hours ago [-]
I don't know if it's that refreshing. Looks like standard Claude generated style.
Some missions have mass budget so large it seems to imply a "go fast, crash fast" solutions, but there's no time-of-flight score :(
ha, now I want to see a leaderboard, with players' score distribution (mass/holes/time mb?), like the zachtronics games
I had a blast. Thank you!
shantanujoshi 7 hours ago [-]
wow wonderful game this is super fun! Would love it on iOS
xixixao 7 hours ago [-]
It launches on mobile safari but doesn’t seem playable, landscape on mobile safari sucks.
trwhite 7 hours ago [-]
Sorry, it very much began as a desktop game. Hoping to work on it if I have time tomorrow
jdw64 4 hours ago [-]
There are a lot of browser games worth playing these days. It'd be nice if there were a site that could gather them all in one place.
mkatx 8 hours ago [-]
Nice, a lot of fun!
eezing 5 hours ago [-]
Very neat.
wat10000 6 hours ago [-]
It might be a cheat, but I'd really like a mode where the projected path of the ship had unlimited length. The trial and error cycle is a bit too long for some of the more advanced setups.
matheusmoreira 6 hours ago [-]
Love it.
Razengan 7 hours ago [-]
Feedback:
- It would be nice to be able to manually key in the matter; on Safari desktop clicking uses up matter too quickly to set precisely.
As you drag a hole, the size widgets should disappear so you can better see what's around it. They could pop back up again once you're done dragging.
Personally I'd rather if you had to press a button or something (or long press?) to add a new hole. I keep accidentally adding new ones when all I want to do is adjust an existing one.
Also spamming the user with the help screen right off the bat is a bit much. As long as they know it's there and can pull it up / dismiss it, I think it would be more fun to sort of discover the game mechanics yourself.
Note several of the first 8 or so levels can be accomplished with a single minimum (8) sized black hole. Eg. I liked the simplicity of doing that on level 6.
https://www.michaelfogleman.com/gravity-assist/
* The black hole is not moved until the cursor has moved more than five pixels.
* The first time the black hole moves in the dragging process, it moves more than one pixel, afterwards one. So it is a small jump and then it moves smooth.
* The cursor icon changes to the drag symbol only after the mouse has already moved five pixels, not as soon as the mouse button is hold down.
* When the mouse is outside the draggable zone, but still in the game window, the black hole is not dragged along the border.
Definitely a fun game kudos!
Another alternative is to make it like a turn-based Scorched Earth (Mother of all games), where you can either
1. launch asteroid size projectiles across star systems in a field of stars and black holes to it each other.
2. launch projectiles that then place black holes (perhaps either by timeout or signal--taking into account the speed of light!) to change the field.
It's a good start!
Scorched Earth <3
Another version of this idea has been out for some time now, check out Interplanetary[0] (85% off today it seems!)
0 https://store.steampowered.com/app/650220/Interplanetary_Enh...
Or pool...
I am prince of the planet potters!
This is not an attempt to be a jerk. Just letting you know there's people like me out there.
https://www.falstad.com/rendezvous/
(check the autopilot option)
(This is a compliment.)
It’s a mobile world. This would be so nice as a proper touch enabled game
Great concept!
Desktop and Mobile are at about a 50/50 split, no it's not exactly a "mobile world".
Some missions have mass budget so large it seems to imply a "go fast, crash fast" solutions, but there's no time-of-flight score :(
ha, now I want to see a leaderboard, with players' score distribution (mass/holes/time mb?), like the zachtronics games
I had a blast. Thank you!
- It would be nice to be able to manually key in the matter; on Safari desktop clicking uses up matter too quickly to set precisely.
- Key to speed up time once running.